Rugged Sand - Assassin's Creed : Shadows - Claws of Awaji

Simple low poly assets with tileable textures used in the procedural biome scattering

Simple low poly assets with tileable textures used in the procedural biome scattering

Quick stone sculpt in ZBrush with additional detailing in Substance Designer.

Quick stone sculpt in ZBrush with additional detailing in Substance Designer.

Rugged Sand - Assassin's Creed : Shadows - Claws of Awaji

Rugged Sand - Assassin's Creed : Shadows - Claws of Awaji

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Responsibilities:

►Research
►Texture creation
►Integration
►Polish / Debug
Biome setup by Quentin Donnaint
https://www.artstation.com/quentindonnaint
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Bordeaux Art Team :
►Art Director :
Salomé Strappazzon
►Art Leads :
Benjamin Chavigner
►Texture :
Camille Arnoux, Vadim Tougeron, Julien Delannoy
►Lighting :
Océane Leflon, Pierre Espaignet, Clement Lebrun, Lucie Lavergne, Suzanne Dang
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Steeven Coutant, Felix Chamerois, Alexia Moleon
►Level Art :
Frederic Braud, Clement Borja, Amancio De Almeida, Cristel Mrowka, Helene Oger, Nathanael Millet, Sottheavid Chhuon, Thomas Lartigue, Arthur Devy
► Object Bank:
Anthony Bonnet, Eulalie Prats, Sylvain Antoine